Just like "DOOM" took its franchise roots and modernized them, "Titanfall 2" takes experimental first-person shooters of the late '90s/early '00s and modernizes them. It's a breath of fresh air in a genre full of self-serious, by-the-numbers, throwaway single-player campaigns. In reality, it's far from that - the single-player campaign of "Titanfall 2" is well-paced and smart. In every way, it's framed as a generic, boring, even antiquated shooter campaign. There is one shining counter to the game's story: BT (the robot in the background) is an often charming, charismatic delight. Jack Cooper is a piece of cardboard with a gun. Leap from wall to wall while solving puzzles and fighting off murderous robots! And please enjoy!" It says, "Don't worry about this generic guy you're playing as. That sounds like a criticism, but it's not intended as such - the game puts a premium on your time. In this way, "Titanfall 2's" campaign feels like a disjointed string of events. It's clear that the story is far from the point it's just a means of propelling your character from one exciting gameplay sequence to another. There's a cobbled-together story about humanity colonizing other planets, and a war between colonizers and a company that's using the colonies for profit.
It's a first-person shooter, with a focus on movement.